SHORT SIRKIT / MOVEMENT WORKSHOP
Reach. Turn. Release.
A connected throw, steadier footwork, and a staff made of light.
ReachGripTurnReleaseRecover
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The throw test
Watch both people. The hands reach, the weight shifts, the partner moves with the release, then both recover. Compare a clean grab with a miss, a break, and a jump escape. Damage and range come from the real combat rules.
Bring out the video staff
One tap above rehearses each special with full meter. In the game: H / R / T trigger specials; Y triggers the super. On a controller use west / north / left shoulder, then right shoulder for super. Phone players now have S1, S2, UP and SUPER buttons.
This workshop is silent. New walk and throw drawings belong to Short Sirkit; choose other artists as partners. These rehearsals use the same renderer as the game.